AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on Android in Netherlands Q2 2022
Explore the performance of the top 5 sandbox-like games on the Android platform in the Netherlands during Q2 2022, based on weekly downloads, revenue, and active users.
In the second quarter of 2022, the Netherlands saw intriguing trends in the performance of the top 5 sandbox-like games on the Android platform. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active user metrics for these popular games.
Roblox from Roblox Corporation demonstrated consistent performance in Q2 2022. The weekly revenue fluctuated between approximately $22K to $28K, peaking at about $28.4K in the final week of June. Weekly downloads showed a slight decline over the quarter, starting at around 6.9K and ending at roughly 5.8K. The weekly active users, however, exhibited a positive trend, increasing from around 470K to over 511K by the end of June.
Rec Room - Play with friends! saw its weekly revenue varying between $19 and $75, with a notable peak of $75 in early June. The game’s weekly downloads experienced a downward trend, starting at nearly 5K and dropping to just under 1K by the end of the quarter. Similarly, its weekly active users decreased from about 8K to approximately 3.7K.
ZEPETO: Avatar, Connect & Live by Naver Z Corporation had a weekly revenue range of $500 to $1K, with the highest revenue recorded in the first week of April. The weekly downloads showed a significant spike in mid-May, reaching 5.7K, but later settled to around 1.9K by the end of June. The weekly active users saw an increase mid-quarter, peaking at around 16.2K in mid-May, before stabilizing at roughly 12K towards the end of June.
PK XD: Fun, friends & games from Afterverse Games had a steady weekly revenue, mostly hovering around $300 to $400. The downloads experienced a significant dip in early May, dropping to around 1.1K, but saw a slight recovery to approximately 1.5K in early June. The weekly active users remained relatively stable, with minor fluctuations, maintaining an average of around 37K to 47K throughout the quarter.
Town Building Life Simulator by XGame Global had modest weekly revenue, with the highest being $41 in mid-June. The weekly downloads started at about 2.6K and saw a decline to around 1.3K by the end of the quarter. The active user numbers also showed a downward trend, decreasing from around 9K to approximately 6.3K over the same period.
These insights highlight the varying dynamics in user engagement and monetization among the top sandbox-like games in the Netherlands. For more detailed insights and data, visit Sensor Tower.